Nifflas' Support Forum

Released Games => The Great Work => Topic started by: PONTO on November 22, 2010, 22:45:00

Title: The Great Work (the game) - Trailer
Post by: PONTO on November 22, 2010, 22:45:00
An upcoming Nifflas game! There is still no subforum for it, but I couldn't not post this: http://www.youtube.com/watch?v=QRsUCyYp5F8
Nifflas said this game would be a commissioned one. Apparently, it's related to these dudes: http://www.oskarochoskarsson.se/eng/
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 22, 2010, 22:57:26
The game will help market Oskar & Oskarsson's upcoming documentary film (which is going to be awesome). Also, the game will be free! :nuts:

This is the game which I'm waiting for some final instructions for so I can wrap it up, so I will soon pause Wadfknytt to do the final work on this, and then resume work on Wadfknytt in late January.
Title: Re: The Great Work (the game) - Trailer
Post by: SiamJai on November 23, 2010, 02:10:23
Wow, one great news after another! ^_^ Nice find, Ponto! :)

The game looks and sounds awesome. I like the swimming mechanism, reminds me a bit of Aquaria. Is 'Great Work' the final name or a tentative title?

Can't wait to play it!  :D
Title: Re: The Great Work (the game) - Trailer
Post by: bulbapuck on November 23, 2010, 10:41:31
Wow. This is..... wow...

It's beautiful, I can't wait :)
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 23, 2010, 13:19:24
Woo! Documentary trailer (http://vimeo.com/14478631) is out!! Website (http://grtwrk.com) is also out!

I should update the website with information about this project. I'll probably do it tomorrow.
Title: Re: The Great Work (the game) - Trailer
Post by: StraightFlame on November 23, 2010, 19:12:32
First a project codenamed 'Knyttwadf' and now this.

New games are flowing in like crazy...

Edit: Yes, i know, 2 games isn't 'flowing in like crazy'. I am just  :crazy: because there are 2 new games announced.
Edit: Fixed typo in the edit that came before this one.
Title: Re: The Great Work (the game) - Trailer
Post by: Alaquiddin on November 23, 2010, 20:32:52
Wouldn't it be a better idea to focus on one game at a time?
Title: Re: The Great Work (the game) - Trailer
Post by: yohji on November 23, 2010, 21:26:10
All that swimming looks really nice. I hope my computer can handle the game... it couldn't handle Saira  :S
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 23, 2010, 21:26:51
I always do one game at a time, I've never worked on multiple projects. However, when I'm doing a commisioned game and find myself waiting for instructions from another party, I have to spend my work hours doing something useful. This is why as soon as I have the instructions, I'm completely going to stop Knyttwadf and work full time on this, and once it's done move back to working full time on Knyttwadf. I try to live off game development now, so there's no time for slacking.
Title: Re: The Great Work (the game) - Trailer
Post by: saba on November 23, 2010, 22:47:55
Ah, so I saw that trailer and assumed it was for Knyttwadf. I wondered where the ball was.  :^^:
Title: Re: The Great Work (the game) - Trailer
Post by: mato on November 24, 2010, 03:40:46
This looks sweet. I love the wacky little character with the limbs fluffing all over.  The water effect is really pretty, especially the surface as the character dives in and out. Nifflas, care to drop a clue on how this is done in MMF2?
Title: Re: The Great Work (the game) - Trailer
Post by: back seat astronaut on November 24, 2010, 06:51:36
How much does it cost to "commission" a game from Nifflas, anyway?
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 24, 2010, 09:12:39
That depends really. Money-wise, this was kind of a risky project, because I accepted before we had found any proper funding at all. I had a strong personal interest in making the game. Otherwise I guess I'd be pretty expensive.
Title: Re: The Great Work (the game) - Trailer
Post by: mato on November 24, 2010, 14:12:54
I guess then you don't want to share your secret to how it's done
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 24, 2010, 15:47:29
Oh, that's just a distortion shader that Looki created that vertically and horizontally distorts the background based on an image. I don't think he have released it in public yet.
Title: Re: The Great Work (the game) - Trailer
Post by: Looki on November 24, 2010, 19:32:04
I haven't, but there's not magic behind it. You need to use it properly.
After all, I think I will release it sometime. Gonna have another look at it to see if can be improved. I remember there was one oddity about it.

The game looks great, by the way :D
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 25, 2010, 20:18:35
It's a cool shader, it basically offsets the image horizontally based on the red channel and vertically based on the green channel, so you can draw a distortion map :)
Title: Re: The Great Work (the game) - Trailer
Post by: Saml on November 28, 2010, 04:33:51
Wouldn't it be cool if you applied shaders to this shader's image mask?!
Title: Re: The Great Work (the game) - Trailer
Post by: minmay on November 29, 2010, 03:48:33
That sound you hear is the sound of a million graphics cards crying in despair.
Title: Re: The Great Work (the game) - Trailer
Post by: Pick Yer Poison on November 29, 2010, 16:41:47
Yo dawg, I heard you like shaders, so I put a shader in your shader so you can lag while you lag.
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on November 29, 2010, 23:26:10
Actually, the technical solution would simply to do a single shader that distorts the background based on some mathematical stuff instead of the image mask. However, in this case the image mask worked perfectly so there was no reason to do it any differently.
Title: Re: The Great Work (the game) - Trailer
Post by: Headgrinder on December 12, 2010, 04:22:17
Good Lord, the water movement is so fantastic.  Drool.  Any chance of a level editor?  :)
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on December 12, 2010, 12:47:38
Well, this game have an ASCII level format, so I've basically designed the entire world in notepad. It should be quite easy, the difficult thing is to learn what ascii symbol that represent what in the game. Unless any other party involved with the game have anything against the idea, I'll make the source open too.
Title: Re: The Great Work (the game) - Trailer
Post by: Headgrinder on December 12, 2010, 21:33:37
Wow, that is pretty wild.  I'll have to hearken back to the old ascii art days, eh?
Title: Re: The Great Work (the game) - Trailer
Post by: PONTO on December 12, 2010, 23:36:22
Will it be the same system for the KnyttWaDF game?
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on December 13, 2010, 00:31:14
No, that'll be a full featured level editor, like in Knytt Stories. For the new game, I'm going to try the same model as for Knytt Stories, easy level editing. The game + level editor will be free, so people can create and share levels without even having to buy the full game.

There'll be one special mode available for people who pay for the game, with some addon game mechanics that are going to be awesome, but the idea is to make the free part of the game spread and become at least as popular as Knytt Stories. Right now, my idea is that as a free user, you can play the game in two separate Knytt and WaDF modes, and play my own and third party Knytt and WaDF style levels. Then there'll be a third "mixed" mode where you combine the moves of both characters, and levels specifically designed for this mode. This mode is the most fun one to play, but you have to purchase the full version to play it :)

But, even as a free user, you still get a full size Knytt/WaDF type of game.
Title: Re: The Great Work (the game) - Trailer
Post by: PONTO on December 13, 2010, 00:40:12
Woot! I guess that mans we're going to have to wait for quite a while, though... =P
Title: Re: The Great Work (the game) - Trailer
Post by: Nifflas on December 13, 2010, 00:50:27
Yes, KnyttWaDF is not done by any chance before 2012. The Great Work at the other hand is probably 90% done by now.
Title: Re: The Great Work (the game) - Trailer
Post by: heartskuppy on December 13, 2010, 08:13:45
Yo dawg, I heard you like shaders, so I put a shader in your shader so you can lag while you lag.

 C)p

this game looks like knytt, but even prettier.. and with swimming! awesome. don't know what it has to do with that documentary, but i'm happy. C)
Title: Re: The Great Work (the game) - Trailer
Post by: dave.germain on January 30, 2011, 10:55:30
Nifflas - Your plan for the Knytt/WaDF Level Editor is really amazing. You've already made a massive contribution to game level editing. This new addition will be even more amazing, I'm sure. You're going to facilitate a whole new movement in amateur gaming art.

Out of curiosity, how would the game editor compare to the Knytt LE? Same 8-Layer Tileset + Gradients + COs format?
Title: Re: The Great Work (the game) - Trailer
Post by: metamorphosis on February 23, 2011, 00:54:55
An upcoming Nifflas game! There is still no subforum for it, but I couldn't not post this: http://www.youtube.com/watch?v=QRsUCyYp5F8
Nifflas said this game would be a commissioned one. Apparently, it's related to these dudes: http://www.oskarochoskarsson.se/eng/

Tileset is pretty derivative of his other games, otherwise looks pretty.