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nifflas.ni2.se  |  Nifflas' Support Forum  |  Temporary  |  Knytt Stories Level Releases  |  Topic: [challenge/normal/medium]Shipwrecked Full Version « previous next »
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Author Topic: [challenge/normal/medium]Shipwrecked Full Version  (Read 2302 times)
egomassive

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« on: May 05, 2010, 11:41:39 »

As the title suggests, our heroine finds herself shipwrecked on a tropical island. You can follow Juni through her day to day struggle to survive, be rescued, and solve the mystery behind the disaster that cast her away.

The game plays in episodes much like Farik's Harvest. I was originally going for an environmental level, but I decided there were too many objectives for the environment label. So, I added some tricky jumps and monsters. The game is normal difficulty, but the 2 hidden bonus endings are almost very hard.

Features Include:
All custom tilesets
All custom music (I'm mostly just using ambiance though)
Mostly custom ambiance
Animated custom objects (e.g. In screen shots below; Juni, crab, and fire are animated.)
In game cutscenes including animations
An intriguing story line
3 endings (2 are hidden and very hard difficulty)

I'm rating this PG for mild language and cartoon violence.

This was made for a forum competition. It was originally released in beta form to meet the competition deadline. If you played the beta and liked it, then you should definitely play this. There are small to large changes throughout the game. The biggest changes are the addition 2 bonus endings and a fully realized story. Unfortunately it still has the same lame cutscene drawings, because I don't like making them. However, there are plenty of new drawings intentionally made to look as bad as the old ones. :) If you've never played this level in any form, ignore what I just said. Everything is awesome.

Spoiler: A little legal talk (click to show/hide)

Download Shipwrecked 1.0

May 5 2010: Version 0.3 now available, fixed the void bulbapuck describes in the first reply.
May 7 2010: Version 0.4 update available.
~ Fixed the warp error found by Grimwit
~ Fixed the viod screen found by PeppyHare4000
~ Spelling checked, thank you Zudak for pointing out this oversight.
~ Added an extra scene, the Detector power, and worked on the bonus ending.
July 27 2010: Version 1.0 released.


* Shipwrecked1.png (43.75 KB, 500x200 - viewed 230 times.)

* Shipwrecked2.png (63.58 KB, 500x200 - viewed 227 times.)

* Shipwrecked3.png (60.35 KB, 500x200 - viewed 224 times.)
« Last Edit: July 28, 2010, 20:07:54 by egomassive » Logged
bulbapuck

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« Reply #1 on: May 05, 2010, 11:54:02 »

It's here yay!

*downloading*

EDIT: Absolutely amazing level so far, but I found a void screen.
Spoiler: (click to show/hide)
« Last Edit: May 05, 2010, 13:03:54 by bulbapuck » Logged

My Knytt Stories level: Trials of Curiosity.

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lamarblake

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« Reply #2 on: May 05, 2010, 14:46:39 »

I was so intrigued and captivated by the level that I did not look for voids, sges or other errors.

In my opinion this level is, by far, the best combination of story and gameplay I've ever played. Well, I won't be so brazen to put it above Nifflas but...

Other levels have had equal or maybe even better story line quality but the gameplay was not as interesting, fun or possibly too difficult.

Some levels have had equal quality in gameplay or better as far as difficulty or perhaps they were more challenging.

This one though, just seems to have the right mix of everything.

Excellent. A+ for you.
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egomassive

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« Reply #3 on: May 05, 2010, 15:06:14 »

Wow, thank you lamarblake! That's quite a compliment. My goal is to someday make a level that does surpass those of Nifflas. Probably not possible since his levels define the term 'Knytt-like'.

@bulbapuck: I never tried that. Thanks for catching it so quickly. It's transparent to the player, but there happen to be 6 different ways to leave that room. It was a simple copy/paste error. I copied the code, but I didn't change the screen address.
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Dataflashsabot

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« Reply #4 on: May 05, 2010, 16:01:32 »

Hoooly crap that was awesome.
Spoiler: (click to show/hide)
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Quote from: minmay, to Nifflas
If I gave you a stoned asthmatic dwarf with diabetes and adult acne, you could make him look pretty.
BioShock

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« Reply #5 on: May 05, 2010, 19:07:26 »

Omg, this is epic! i love it! I give it a A+++  :nuts:
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grimwit

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I'm imagining a non-hypethetical world.


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« Reply #6 on: May 05, 2010, 19:58:30 »

O_O  Wow, dude.  That's a tough level to top, even outside of the Compo.  I'm still trying to figure out how you did some of that.

Found a bug, BTW.
Spoiler: (click to show/hide)
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Forever working on a Level called Sarah.
PeppyHare4000

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Will be editing levels again... Eventually...


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« Reply #7 on: May 05, 2010, 21:39:55 »

Its possible to get to the left end of this screen.

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farik

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let's make some $


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« Reply #8 on: May 05, 2010, 22:11:53 »

wow. nice work hombre!
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Vegetal Gibber

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Ex-romhacker


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« Reply #9 on: May 05, 2010, 22:14:04 »

Hmmm... After seeing the screenshots and reading all these comments, I really don't know if I should wait a bit more for the final release or dive in right now. There might be bugs, but... it's sooo tempting...

Gah! Can't decide!!  X-P
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bulbapuck

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One day hoping to become Venopuck


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« Reply #10 on: May 05, 2010, 22:38:42 »

Alright, I've finally found some time to finish playing.

Absolutly stunning level man! The cutscenes were insane, and the entire level was absolutely beautiful C)p Can't wait for the full version to come out.

I'm going to study how you made this level to try and make levels like these myself C)

@peppyhare4000: how? I tried for quite some time to do it, but failed... Did you jump over the spider twice and then chase him back?
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My Knytt Stories level: Trials of Curiosity.

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egomassive

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« Reply #11 on: May 06, 2010, 00:24:19 »

@ Dataflashabot: Yes. Those are the strong words I was referring to. Maybe I should have said, "mild language."

@ Grimwit: I put the warp code for left and right instead of left and down. Woops.

@PeppyHare4000: When I made that screen I thought, "If anyone manages to get past this I'll be impressed." Well, I'm impressed. What bulbapuck describes is an effective method at fooling the spider. I'll have to add 'something' there.

@bulbapuck: I did make an effort to cite my code in the world.ini this time. I didn't explain why I did things but I did mark which code goes with which section of the game as I'm sure you're already aware. One of the main tricks I use is to set a flag representing multiple achievements. Hypothetically, you find Item-2, then Flag-2 is turned on and the game checks for Flag-1. If Flag-1 is true then Flag-3 is turned on as well. The same thing happens at Item-1. Later, if I want to know which items you have I check Flag-3, then Flag-2, and then Flag-1. I'll list what all the flags represent for you in the world.ini next update.
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trilby93

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« Reply #12 on: May 06, 2010, 01:22:43 »

I love how they spelled 'HELP' with their bodies. Supergrin :DD

You did a great job and I really enjoyed this level.
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Purple Pineapple

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« Reply #13 on: May 06, 2010, 02:48:23 »

Spoiler: About the ending (click to show/hide)
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egomassive

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« Reply #14 on: May 06, 2010, 03:07:50 »

@Purple Pineapple: You've hit on one of the many unresolved plot threads. The full version will answer this question and more.

@trilby93: Could you spoiler tag your comment please.
Spoiler: In reply to trilby93 (click to show/hide)
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