[Psychological/Environmental] A Long Walk

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Offline Dj Gopher

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[Psychological/Environmental] A Long Walk
« on: July 16, 2010, 19:53:15 »
Hello all :)

A Long Walk is a level that's been in progress for quite a while.
It follows a young girl on her search for the ghost of her father, and will feature original tilesets by Egomassive, as well as original music from various artists.

A few attached screenies can be found below, and there are a few others throughout the thread.
There is also a short beta in the releases section.

Thanks for reading,
Dj
« Last Edit: October 01, 2012, 04:02:16 by Dj Gopher »

Re: [Short/undefined] Wild World
« Reply #1 on: July 16, 2010, 20:42:58 »
I have never been able to figure out how to use the background mountains from that tileset. That's amazing.
Lurk more.

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Offline Talps

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Re: [Short/undefined] Wild World
« Reply #2 on: July 17, 2010, 00:53:10 »
Aye, good use of those tilesets! I still have nightmares about the time I used the ocean rocks one.

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Offline Hmpf

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Re: [Short/undefined] Wild World
« Reply #3 on: July 17, 2010, 02:21:58 »
Oooooooh, *very* nice! Who'd have thought the sea landscape tileset would go so well with the graveyard one! It really does, though - it's a great combination! Looking forward to this.

(Dammit, now everyone's going to think I nabbed the idea for using the background rocks properly from you... ;-) Honestly, folks, I figured it out all on my own! ... Mind you, the general look of my area that uses the sea landscape tileset is quite different, anyway.)

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Offline Dj Gopher

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Re: [Short/undefined] Wild World
« Reply #4 on: July 17, 2010, 02:54:15 »
Oooooooh, *very* nice! Who'd have thought the sea landscape tileset would go so well with the graveyard one! It really does, though - it's a great combination! Looking forward to this.

(Dammit, now everyone's going to think I nabbed the idea for using the background rocks properly from you... ;-) Honestly, folks, I figured it out all on my own! ... Mind you, the general look of my area that uses the sea landscape tileset is quite different, anyway.)
:P
Properly..

Anyway
It's not a graveyard level.. that's just an intro scene :3
Main reason that the graveyard can't be walked through entirely is that it was a 45 minute screen, about an hour including custom objects :/
Most of the level is flash backs, and you find more and more why she's leaving throughout the level.
I dont know how much you will like the format.. but it will be unique :)

Edit:
@Talps:
It's messy work :/
« Last Edit: July 17, 2010, 02:56:20 by Dj Gopher »

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Offline Hmpf

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Re: [Short/undefined] Wild World
« Reply #5 on: July 17, 2010, 03:03:17 »
Main reason that the graveyard can't be walked through entirely is that it was a 45 minute screen, about an hour including custom objects :/

I'm sorry, I have no means of comparison. Is that supposed to be long, or short? Because 30-45 minutes really isn't that rare for a quality screen, in my experience. Then again, I am naturally slow, and perfectionist, so my knytting speed may not be normal.

Quote
Most of the level is flash backs, and you find more and more why she's leaving throughout the level.

Interesting...

Quote
I dont know how much you will like the format.. but it will be unique :)

Ah. Unique... is... always valuable.

(Sorry. Farscape flashback. The word 'unique' always triggers that for me. ;-))


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Offline Dj Gopher

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Re: [Short/undefined] Wild World
« Reply #6 on: July 17, 2010, 03:26:25 »
I get everything properly positioned first.. taking about 15-20 minutes a screen.. the scenery is done later. :P
The mountains alone took 30 minutes :/ I feel the same way though, if it's worth it...
Explains why your levels are so nice :)
Anyway..

I'm in need of a graphic designer because my tablet is broken.
I'll edit details into the first post.

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Offline Dj Gopher

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Re: [Short/undefined] Wild World
« Reply #7 on: July 19, 2010, 08:24:50 »
New screenie up.. This shot will be subject to much change.
Thanks to egomassive for making me the tileset :)

Sorry for double post/bump

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Offline Pumpkinbot

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Re: [Short/undefined] Wild World
« Reply #8 on: July 20, 2010, 07:38:38 »
DO WANT.
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

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Offline egomassive

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Re: [Short/undefined] Wild World
« Reply #9 on: July 21, 2010, 18:01:39 »
Who leaves their windows open on a rainy day? :) Anyway, there's something very rewarding about seeing people use tilesets I make. I think you've made it to work better in dim light than I did. I'll send you the update as soon as possible.

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Offline Headgrinder

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Offline Dj Gopher

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Re: [Short/undefined] Wild World
« Reply #11 on: August 03, 2010, 09:24:28 »
Being that this level is heavily based on music, it is temporarily on hold until I have confirmed that I can use the tracks I have been basing it upon.
:)

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Offline Healy

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Re: [Short/undefined] Wild World
« Reply #12 on: August 03, 2010, 09:46:21 »
I really like that city tileset you used. I like it when people use urban enviroments in their Knytt Stories.

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Offline Dj Gopher

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Re: [Short/undefined] Wild World
« Reply #13 on: August 03, 2010, 10:14:44 »
I really like that city tileset you used. I like it when people use urban enviroments in their Knytt Stories.
Thanks to the lovely egomassive :)

Re: [Short/undefined] Wild World
« Reply #14 on: August 20, 2010, 11:18:24 »
looks like an awesome level :awsum:
hope all goes well and im trying my best on the online thing :bobo: