(https://i.frogbox.es/ki5)
A small level, hopefully with more depth than my last one. Contains fourteen rooms, one toast fact and two endings. Works with normal KS.
(https://i.frogbox.es/ki3)
(https://i.frogbox.es/ki4)
Download here. (http://knyttlevels.com/levels/canteven%20-%20Get%20focus%20v2.knytt.bin)
v2:
* Reworked the yellow key room. Now it has an actual strategy (thanks, Vegetal Gibber!)
* Screenie1.png has been taken back to its hometown. It was trying to hitch a free ride (thanks, sergiocornaga!)
* Fixed a SGE which may or may not have already been fixed.
* Very minor: the greeter no longer waits for the shift to function before saying their final line.
* Fixed two voidscreens (thanks, Purple Ink!)
* Text in "Stay" ending is no longer obscured by the cutscene controls (thanks, Purple Ink!)
v1:
Initial release. Download here. (http://knyttlevels.com/levels/canteven%20-%20Get%20focus.knytt.bin)
All tilesets, gradients, and music - Fire Nuclear Crocodile Killer\Impossible.ogg - are property of Nifflas. Feedback is much wanted!
Good level! A couple things, though. There are void screens on either side of x1000y997. And...
The "save" ending has text that is partially obscured by the arrow buttons to move the scene forward. I suggest repositioning the text.
I agree with Sergio. Quite intriguing, and even a bit unsettling at times, especially...
Nice use of the default tilesets! I also liked the choice of background music and...
...the combination of screen looping and flying enemies in x1004y998 and x1003y1008.
Screen x1000y998 (and possibly x1000y997) looked a bit too bare compared to the others, since it only features a simple gradient and no background elements. Also, I'm not sure if there's any real strategy to get past the goo shooter at x1004y999 other than simply trying again and again until the projectiles just happen to leave an empty space big enough for you to slip through, which seemed to happen quite rarely for me (about 1/10 tries).