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 1 
 on: April 23, 2017, 05:01:44 
Started by SilasMann - Last post by SC
It's okay. Could have used a couple more saves in the tree, and some ambience in the secret area would have been nice. Not bad for a first level.

 2 
 on: April 18, 2017, 22:21:45 
Started by SilasMann - Last post by egomassive
Not bad. I always like giant trees. The graphics have a nice blunt style to them.

 3 
 on: April 18, 2017, 03:09:28 
Started by SilasMann - Last post by SilasMann
ixMarcel, canteven, thank you for playing!

I went ahead and added another ending, as well as tweaking the two existing ones. The game play itself hasn't changed very much, besides a new area to complement the endings.

Current endings:
Spoiler: (click to show/hide)

(v2 download)

There are now way more warps and flags, so there may be bugs.  >(

 4 
 on: April 18, 2017, 02:26:34 
Started by egomassive - Last post by Ultigonio
Great to hear you're so motivated!  I recently took to working on a separate project and I definitely found forcing myself to a daily schedule to be strongly productive, so it's great to hear you've been able to make time for such a plan.

 5 
 on: April 17, 2017, 18:38:25 
Started by Exp HP - Last post by CWolvie
Granted, but this time he/she's feeling well and YOU are sick. Role reversal rules!

I wish I was more patient before I post something here (yeah, it means that my attempt to get a job failed again >().

 6 
 on: April 17, 2017, 16:34:51 
Started by SilasMann - Last post by canteven
The true ending reminded me of how Juni can never accomplish the most basic of tasks without going on some kind of sidequest.

Need to flick a switch to turn off a machine? There's a tiny porcupine blocking the entrance, now she needs to go in the exact opposite direction for 56 screens and steal a hologram generator.
Unlock a friend's closet? No worries, she just has to take an identical key from the top of a castle, which requires getting two other keys as well.
She can't even get food from her own fridge, in her own house without taking a brief trip through a sewer system and some grassy ruins.

But this level is an interesting take on that- it's not that she's forced to take a massive detour, she wants to. In this level, someone asks her to get an acorn... so she goes to the biggest tree she can find, climbs all the way up it while dodging lethal projectiles, and only then does she find a small pile of acorns. Then she finds a tiny piece of paper that tells her to
Spoiler: (click to show/hide)
She does so, and finds a secret area with several powerups that do nothing but help her get out of said area. Again, she didn't even need to go there, she just felt like it. She could have just taken the acorn back to the farmer and then read the note, but she's too impulsive. Or she could've just found some tree that wasn't 30 feet tall, but where's the fun in that? She's a thrill seeker that people need to stop trusting with their errands.

I liked this level, but I think it would have worked better if the farmer didn't hint towards the true ending- the note itself is a good enough pointer.

 7 
 on: April 17, 2017, 12:26:33 
Started by Exp HP - Last post by Talps
Granted! Nifflas spends a few months designing a much better design tool to FiNCK and you make a great level... But since FiNCK isn't a very popular game, no one ever plays it.

I wish the friend I'm meeting today wasn't unwell.

 8 
 on: April 17, 2017, 11:48:29 
Started by egomassive - Last post by Talps
Aw man, working on KS every day for Lent? Wish I'd thought of that. It'd be really great to see this level released; hope you keep it up.

 9 
 on: April 17, 2017, 11:25:07 
Started by SilasMann - Last post by ixMarcel
Fun level packed with some interesting ideas! I found the "true ending"... It's pretty dark. Oh well...

 10 
 on: April 17, 2017, 10:21:42 
Started by egomassive - Last post by ixMarcel
That screenshot looks lovely!

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