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January 16, 2018, 10:50:35 | See new unread posts
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 on: Today at 09:52:30 
Started by canteven - Last post by LPChip
I doubt that it's hardcoded. There is likely a script doing it. Probably the script that plays music.

 on: Today at 03:37:42 
Started by canteven - Last post by canteven
(The hidden areas where your character automatically changes form to the beat of the music, AKA the one with the FiNCK remix and the one where you start as a black ball.)
I'm using AA's KUEditor alpha to view the map. There's nothing in Global, the room scripts, or the sprite info seem to indicate that the character automatically transforms in Sync Transform, and same with when the automatic transforming starts and stops in Void Pointer. Is this really just hardcoded into the game?

 on: Yesterday at 23:37:14 
Started by Purple Pineapple - Last post by LPChip
Dying is indeed not a problem for a trickjump level. The idea of a trickjump level is that the entire level is about jumping. Preferably there's a training area at the start (but this is optional), but the level should mostly be one jump after another until the finish line has been reached.

 on: Yesterday at 22:31:22 
Started by Purple Pineapple - Last post by Purple Pineapple
Spoiler: Although... (click to show/hide)

 on: Yesterday at 22:27:52 
Started by Purple Pineapple - Last post by Purple Pineapple
@jeanbeane That area is just a secret. I'm not sure why I decided to put a save point in there tbh. In hindsight, that was probably a bad idea.

@scratskinner Thanks for the detailed feedback. :O I didn't even know it was possible to have a one-way trap like that.
Spoiler: (click to show/hide)

 on: Yesterday at 22:19:10 
Started by Purple Pineapple - Last post by Purple Pineapple

 on: Yesterday at 15:27:29 
Started by kilicool64 - Last post by egomassive
I didn't realize Uurnlimited was significantly different. I thought it was just a promotional campaign.

 on: Yesterday at 14:08:32 
Started by Vegetal Gibber - Last post by Vegetal Gibber
Thanks for the interest guys!

I'm trying my best to make the level as fair as possible despite it being labelled "Very Hard", by not relying on tons of unpredictable enemies, lots of unforgiving pixel-perfect jumps in a row, scarcity of save points and other similar stuff. It's proving to be quite the difficult task, though. Sometimes, displacing an obstacle by just one or two pixels is all it takes to turn something "Challenging" into "Absolutely infuriating" :S

canteven has already helped me a lot with this during the alpha testing phase (thanks!), but I'll probably hold a final round of testing right before releasing the finished level so I can get a second opinion and hopefully iron out any unexpected gameplay issues. Still, I cannot guarantee that you won't feel the urge to throw a couple nasty words at me during certain parts. Alas, it's a fate that all game designers should accept and embrace :P

@ego: I'm very curious about what you are working on right now! Then again, it might be the kind of top-secret stuff that may require sending assassins after me due to me knowing too much  8)

@cman: At this point, the inclusion of an easier difficulty level is almost a given. It'll probably be a "Normal" mode with a few screens bordering on "Hard".

 on: January 14, 2018, 14:30:43 
Started by kilicool64 - Last post by kilicool64
Uurnog and some other Humble originals are currently available for free at

In case it wasn't clear, this is only the game's original version, not Uurnlimited. Still, if you haven't bought either version, this would make a pretty lengthy demo for Uurnlimited.

 on: January 11, 2018, 22:51:14 
Started by Purple Pineapple - Last post by scratskinner
x1012y1020 x0y6

You can get killed by the horizontal spikes here. Pretty sure this is a bug. (I did not encounter this when playing the harder version.)

@ LPChip: This does appear to be a trickjump level. There isn't really a point at which you can cruise through without having to make tricky jumps.

Spoiler: Although... (click to show/hide)

@Purple Pineapple: I'd like to note I thought this had a fun intro.

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