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November 19, 2017, 15:09:16 | See new unread posts
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 on: November 17, 2017, 22:12:23 
Started by kilicool64 - Last post by kilicool64
In spite of not receiving a notification about this, my key became available. Will start the game tomorrow.

If anyone reading this also got it via Humble Monthly, head to your account's key page. If you bought it separately, you should find what you're looking for on the coupon page instead.

 on: November 16, 2017, 22:00:20 
Started by kilicool64 - Last post by kilicool64
There's just been an update on this. Looks like it'll be handled differently depending on how you got the Humble version. Those who got it through Humble Monthly will get it for free, whereas those who purchased it afterwards will get a discount.

That seems like a pretty decent solution, IMO. Considering Humble resorted to borderline false advertising to trick people into believing the game would be exclusive to Humble Monthly at first, it's only fair to compensate those who fell for it.

 on: November 16, 2017, 21:22:27 
Started by kilicool64 - Last post by kilicool64
The game has just been released.

Unfortunately, there's still no news on how owners of the Humble version will get it. So I can't actually play it yet. Combined with the other things that still aren't present, I can't help but feel that the game's release was rushed.

There's also a new trailer, but I honestly find its narration rather cringeworthy. Afraid it'll probably do more harm than good.

 on: November 14, 2017, 00:04:00 
Started by GrayFace - Last post by Fubaka
Any chance we can get these links refurbished?

 on: November 12, 2017, 17:02:23 
Started by kilicool64 - Last post by kilicool64
I just went through the Robo Fairy museum in the game's Wii U version and encountered two bugs.

First, some of the buttons on the third floor didn't trigger their corresponding sounds the first time I stepped on them. And no, there were no other sounds already playing while I did that.

But the real problem is what happened when I got up to the fourth floor. Upon doing so, the game made a loud beep for a few seconds, then froze my console. I had to hard reset it to get out of this.

Worst of all, upon doing so, I was horrified to discover that I had just lost hours of progress. Apparently, the game doesn't actually save anything until closing. Is this an inherent limitation of Wii U applications? If not, this is a really poor design decision.

Afterwards, I headed back to the museum but thankfully encountered neither of these bugs this time around. So I guess this only happens under rare circumstances. Regardless, if anyone is still playing this version, make sure to close and relaunch the game before going to this place.

 on: November 09, 2017, 21:58:03 
Started by kilicool64 - Last post by kilicool64
The Steam version is coming on 16th November:

 on: November 08, 2017, 21:49:19 
Started by kilicool64 - Last post by kilicool64
And it happened. Nintendo killed Miiverse.

I just tested the game to see how it reacts to this. On startup, it now greets you with an error message stating that Miiverse has shut down. And as expected, you now always get the less memorable offline version of the ending, even if online features are enabled.

A few hours before the shutdown, I downloaded some noteworthy pages from the game's Miiverse community, including one that will be of particular interest to those who want to see what the ending's online version was like. Will upload them when I have the time.

 on: November 04, 2017, 22:00:47 
Started by Boon - Last post by kilicool64
As I said in another topic, I finished the game a few days ago. Here are my thoughts.

From a gameplay perspective, the game is really fun. More than any other game I've heard of, this game really feels like it was made to take full advantage of the Wii U. Aside from the 3DS, no other system could handle something like this. Almost every single aspect of the gamepad is used in some way. This allows for really complicated core mechanics that nevertheless never feel overwhelming. And it truly encourages you to gain a perfect understanding of almost every single mechanic in order to find the best way to approach every situation. Furthermore, it gives the game a lot of variety. It never ceases to find new ways to utilize its mechanics.

I have mixed thoughts on the presentation, though. On the one hand, what little story there is is full of personality and utterly hilarious. And the outstanding integration of the Wii U's features makes the experience incredibly immersive. However, the visuals in many areas are a bit plain and unremarkable. And most of the game has fairly little in the way of ambience. I don't mind the game not having any music during gameplay. It can work with the right ambience. But I rarely noticed anything like that. There are some levels that both look and sound good, even great on a few occasions, but they only constitute about 20% of the experience. I've played the game three times and I still only remember most of the levels for their gameplay, not their atmosphere.

In terms of gameplay alone, I'd call this one of Nifflas' best games, but my issues with the atmosphere drag it down a bit. Still, I really enjoyed my time with it, and it saddens me that there will probably never be another game like it ever again. Unlike Nifflas and NapNok games, Nintendo failed to create many games that properly utilized the Wii U. Combined with their numerous other fuckups, it deservedly became one of their worst-selling consoles, prompting them to abandon most of its unique features with the Switch. It really is a shame the substantial paid DLC the game was going to receive never happened. Because there will probably never be a market for it ever again.

Some random thoughts about specific details, some of which are spoilers:

Spoiler: (click to show/hide)

 on: November 04, 2017, 15:55:23 
Started by kilicool64 - Last post by kilicool64
The game was recently shown at some Japanese event. Here's a video of it:

Not too much new stuff to see here. Just some new doors and getting to see how the dog works.

 on: November 02, 2017, 02:00:26 
Started by kilicool64 - Last post by kilicool64
True to my word, I did indeed buy myself a Wii U a few days ago and just finished the game.

Now that I've seen the ending, I'd say the article at IGN was exaggerating just a little bit. I don't think this is a greater loss than some games losing their ability to share custom levels, though it's still pretty sad. The game's usage of Miiverse is a really neat gimmick that's firmly baked into the ending. The offline version of it just can't convey the same magic, even if it handles it as best as it can.

However, the game's story, as entertaining as it is, is pretty minimal and definitely not the main draw to the game. Its real meat lies in the gameplay, which won't be affected by Miiverse's closure.

Still, if you have a Wii U and haven't played this game yet, it would be best to do so now rather than later.

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