[Platformer] Lyle in Cube Sector

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[Platformer] Lyle in Cube Sector
« on: July 09, 2009, 23:16:24 »
Story: Basically, Lyle's cat is stolen and you must get it back. In the game, there are many cubes he can pick up and throw at enemies. Power-ups such as cube double jumping and phantom cube are available if you look hard enough.

Spoiler: screenshots (click to show/hide)

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Offline googoogjoob

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Re: [Platformer] Lyle in Cube Sector
« Reply #1 on: July 09, 2009, 23:31:29 »
This is one of the best games ever.
good bye

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Offline Pumpkinbot

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Re: [Platformer] Lyle in Cube Sector
« Reply #2 on: July 10, 2009, 06:35:25 »
Why not. *goes to look for Portal references*
Edit: Eh, it's okay. But I wish it would explain the controls. <_< Also, I use CTRL (button 2) o find my mouse (the radar thing) so that appears in the middle of my game.
« Last Edit: July 10, 2009, 06:43:16 by Pumpkinbot »
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Offline googoogjoob

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Re: [Platformer] Lyle in Cube Sector
« Reply #3 on: July 10, 2009, 06:39:53 »
Why not. *goes to look for Portal references*

Lyle in Cube Sector was released a good two and a half years before Portal.
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Offline Pumpkinbot

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Re: [Platformer] Lyle in Cube Sector
« Reply #4 on: July 10, 2009, 06:43:30 »
Why not. *goes to look for Portal references*

Lyle in Cube Sector was released a good two and a half years before Portal.
T^T
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

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Offline PONTO

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Re: [Platformer] Lyle in Cube Sector
« Reply #5 on: July 10, 2009, 23:40:55 »
I'm playing this game and I am enjoying it, but I guess some checkpoints wouldn't hurt... :S

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Offline googoogjoob

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Re: [Platformer] Lyle in Cube Sector
« Reply #6 on: July 10, 2009, 23:54:26 »
You eventually get teleporter dealies, which let you go to reasonably far-flung places from the start of the game. (And once you get used to the map it's usually pretty easy to get anywhere starting from one of the teleporters.)
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Offline PONTO

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Re: [Platformer] Lyle in Cube Sector
« Reply #7 on: July 11, 2009, 00:01:43 »
Also, does anyone know of a way to get it to automatically launch in windowed mode as it's opened?

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Offline lilmanjs16

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Re: [Platformer] Lyle in Cube Sector
« Reply #8 on: July 11, 2009, 01:00:06 »
i've had this game for ages. I was turned off at first by the graphics, but the gameplay just sucked me in. great game.
we all love each other. and thanks to those who like my dj mixes, it makes me happy:hiddenstar: thanks AClockworkLemon! makes me feel proud

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Offline PONTO

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Re: [Platformer] Lyle in Cube Sector
« Reply #9 on: July 11, 2009, 01:28:51 »
Always starting by the house is getting on my nerves... xD

Re: [Platformer] Lyle in Cube Sector
« Reply #10 on: July 11, 2009, 04:07:56 »
The tricky thing is judging when to save.
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Offline Pick Yer Poison

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Re: [Platformer] Lyle in Cube Sector
« Reply #11 on: July 11, 2009, 05:16:37 »
The tricky thing is judging when to save.
It's not that tricky. Just go until you die; it automatically saves your game when you do. XD

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Offline Firecat

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Re: [Platformer] Lyle in Cube Sector
« Reply #12 on: July 11, 2009, 06:18:03 »
Its a good game but quite hard
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Offline googoogjoob

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Re: [Platformer] Lyle in Cube Sector
« Reply #13 on: July 11, 2009, 06:44:29 »
The tricky thing is judging when to save.
It's not that tricky. Just go until you die; it automatically saves your game when you do. XD

...what. That would make the game too easy. If you die after getting a powerup but before saving, I'm reasonably sure that you don't have the powerup when you are revived. (I'm not replaying right now to test this.)
good bye

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Offline Pick Yer Poison

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Re: [Platformer] Lyle in Cube Sector
« Reply #14 on: July 11, 2009, 06:53:50 »
The tricky thing is judging when to save.
It's not that tricky. Just go until you die; it automatically saves your game when you do. XD

...what. That would make the game too easy. If you die after getting a powerup but before saving, I'm reasonably sure that you don't have the powerup when you are revived. (I'm not replaying right now to test this.)
It did exactly what you're saying for me. I died before I saved and quite after getting the
Spoiler: (click to show/hide)
and I still had it when I continued.