Uh... Pteranodon scoring problem

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Uh... Pteranodon scoring problem
« on: January 02, 2010, 13:09:00 »
How do you score on Pteranodon? It may be just me, but there are no things to shoot on.

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Offline PONTO

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Re: Uh... Pteranodon scoring problem
« Reply #1 on: January 02, 2010, 17:01:20 »
You're probably missing the pteranodon.it file, without which there is no music and the enemies won't appear. I recommend redownloading the whole thing.

Re: Uh... Pteranodon scoring problem
« Reply #2 on: January 02, 2010, 19:23:48 »
Thankie u!

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Offline PONTO

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Re: Uh... Pteranodon scoring problem
« Reply #3 on: January 02, 2010, 20:33:41 »
You're welcome. :)

Re: Uh... Pteranodon scoring problem
« Reply #4 on: January 02, 2010, 21:59:28 »
Heh, enemies linked to a missing music file?

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Offline PONTO

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Re: Uh... Pteranodon scoring problem
« Reply #5 on: January 02, 2010, 23:50:02 »
That's because in this game the pattern in which the enemies appear is connected to the sounds that are being played. With each note on the melody, you get a new enemy and the bass makes the light around the orbiter pulse.

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Offline The stickman

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Re: Uh... Pteranodon scoring problem
« Reply #6 on: January 03, 2010, 23:04:47 »
So if you stuck a different IT in there that would replace Pteranodon.it, could you get a completely different stage?


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Offline PONTO

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Re: Uh... Pteranodon scoring problem
« Reply #7 on: January 03, 2010, 23:09:24 »
I doubt it, but you can always try. xD

Re: Uh... Pteranodon scoring problem
« Reply #8 on: January 04, 2010, 06:09:08 »
I always though it was the array file, not the actual music. :P
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Offline PONTO

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Re: Uh... Pteranodon scoring problem
« Reply #9 on: January 04, 2010, 13:09:40 »
Well, you can actually play that file with XM Play, but yeah, I guess it has more information than just the music.

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Offline Well

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Re: Uh... Pteranodon scoring problem
« Reply #10 on: January 09, 2010, 20:46:48 »
Um, holy shit. I'm pretty sure I just played Pteranodon with a different .it file, and it worked (although not as well).

I lol'd.

Edit: Man it's just about the pattern number.
« Last Edit: January 09, 2010, 21:02:32 by Well »

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Offline The stickman

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Re: Uh... Pteranodon scoring problem
« Reply #11 on: February 06, 2010, 18:12:24 »
I always though it was the array file, not the actual music. :P
Well, now that this has gotten totally offtopic, how would one go about opening pteranodon.arr?


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Re: Uh... Pteranodon scoring problem
« Reply #12 on: February 06, 2010, 19:37:01 »
Ah, see there's the problem. Array files (at least those of the array MMF object) are relatively un-openable in any standard program. To the extent of my knowledge, no one has made an array opener. Hmmm.. :shifty:

EDIT: Looks like a binary 3*something or other array. (see attachment.)
« Last Edit: February 06, 2010, 20:10:25 by Purple Pineapple »
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Offline minmay

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Re: Uh... Pteranodon scoring problem
« Reply #13 on: February 09, 2010, 23:56:30 »
Well, you can actually play that file with XM Play, but yeah, I guess it has more information than just the music.

It's a normal IT.  From looking at the music (but not actually checking in the game), there aren't any extra commands that would control enemy spawning, so it would seem that the game has been specifically coded to watch for activity in certain channels and spawn enemies.

(Again, I didn't check ingame for how accurate this could be.)

Re: Uh... Pteranodon scoring problem
« Reply #14 on: February 10, 2010, 02:51:21 »
Okay. I did a bunch of things with the pteranodon.it file, and nothing seemed to have much of an effect. Then, I tried replacing it with one of the musics from #MAS. :nuts:

EDIT: I'm guessing that while the array controls the objects that appear, the it file sets the tempo.
« Last Edit: February 10, 2010, 04:33:31 by Purple Pineapple »
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