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| Topic:
[Small][Easy][Maze] Dark Alleys
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Topic: [Small][Easy][Maze] Dark Alleys (Read 8177 times)
Vegetal Gibber
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: 132
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Sorry excuse for a game designer
[Small][Easy][Maze] Dark Alleys
«
on:
May 28, 2010, 20:34:59 »
Two days ago, I decided to make a cool, original level for the current level making competition hosted by egomassive (real life themed levels). Unfortunately, due to my poor skills and the fact I only had two days to complete the project, I ended up creating this... thing.
It's a small maze level in which Juni goes on an epic quest to... take out the garbage! While she's searching for a dumpster, the street lighting on the city fails and everything goes dark. You have to guide Juni through the dark streets, find a dumpster to dispose of the smelly trash and then find a way to return home. But be careful! This is not a simple 2D maze. You can get lost easily in those dark alleys if you don't keep track of the turns you take, so pay attention to details.
The level features custom graphics, stereo ambience sound and a few simple puzzles.
Spoiler: Sample screenshot
(click to show/hide)
Download link (v1.1)
Update patch for v1.0
Have fun... or something
TIP: The graphics are pretty dark, so you may want to set KS to full screen before playing.
BONUS:
"Dark city streets" tileset released, it's attached to this post. It's not very good, as I had to rush it for this level... but if someone wants to use it, go ahead (you don't have to ask for permission, just credit me).
DarkCityTileset.png
«
Last Edit: May 29, 2010, 23:53:21 by Vegetal Gibber
»
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Some KS levels by me:
BioShock
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Yes, I do like Bioshock
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #1 on:
May 29, 2010, 07:38:07 »
wow cooooool, a mysterious feeling
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Vegetal Gibber
Total
: 132
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Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #2 on:
May 29, 2010, 15:39:17 »
Thanks!
Initially, I wanted this to be an Environmental level, so that's why I focused into setting a dark and lonely city atmosphere. Later, I decided to make it a maze level and include a few simple puzzles... so I took off the "Environmental" category tag (I read somewhere in the competition thread that an environmental level should not have puzzles nor challenges in it).
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Some KS levels by me:
Vegetal Gibber
Total
: 132
Offline
Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #3 on:
May 29, 2010, 20:51:42 »
Urk!! I'm a flaming moron. I left an incorrect shift object in there
Fortunately, it doesn't break the game (no void/wallswim), but it makes you appear at a wrong screen when you exit a certain street, so you could get pretty confused. It's fixed now. I also fixed some incorrect tiles here and there.
I've replaced the download link with one for the fixed version and uploaded a small update. If you already downloaded the level, you can just get and install the 52KB update (just say "yes" when KS asks you if it's okay to overwrite).
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Some KS levels by me:
yohji
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: 17
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Re: [Small][Easy][Maze] Dark Alleys
«
Reply #4 on:
May 31, 2010, 11:05:02 »
This here is an absolutely terrific level! You managed to reproduce the feeling of a big city at night perfectly. I got lost almost immediately and somehow still managed to get
Spoiler:
(click to show/hide)
the secret ending
, but I'll have to play the level again to find the normal one, plus some of the dialogue I see in world.ini that I never got.
Minor things I thought were a bit problematic:
- the buildings that are supposed to be very far away are actually transparent, so they don't look like buildings, more like odd block-shaped pieces of the sky. But then I guess making them opaque wouldn't work so well, hmm
- that piece of dialogue you get on the graffiti,
Spoiler:
(click to show/hide)
"I think the author of this level just gave up at this point"
. That actually made me pause and feel sad and disappointed because it broke the immersion so badly.
Otherwise, terrific little level with replay value and everything. Oh, and great jokes!
Spoiler:
(click to show/hide)
I so loved the car alarm one
Logged
Pestilence
:
http://nifflas.lpchip.nl/index.php?topic=1942.0
Concealment
:
http://nifflas.lpchip.nl/index.php?topic=4627.0
Silver Lining
:
http://nifflas.lpchip.nl/index.php?topic=5222.0
Other Knytt Stories levels by me:
http://jashiin.com/knytt.html
Vegetal Gibber
Total
: 132
Offline
Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #5 on:
May 31, 2010, 12:44:54 »
I'm happy you liked it
This was my first attempt to make an ''environmental-ish'' level (although I decided not to label it as Environmental for the reasons I explained before).
Spoiler: Click here if you want a hint for the normal ending
(click to show/hide)
It has to do with the screen that has a box and a fence (it's located in an alley on the rightmost part of the long street where you start).
I actually agree with you on the things you commented. I couldn't decide on how to represent those far-away buildings. Using opaque tiles didn't look good to me, so I resorted to using those traslucent shadowy tiles. It looked a bit weird, but I just didn't have time to draw more custom tiles (maybe I should have used a darker shadow...). As for the graffiti... yeah, I too feel like I overdid with the jokes at that point. Fun fact is, I ran out of coffee just when I was making that screen, so maybe that's why I lost inspiration
I might release a more polished version of this level when I finish my other project (
Castle Escape
).
Thanks for the feedback!
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Some KS levels by me:
Yukabacera
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: 3
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Tasen Soldier (LL868:ALDK)
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #6 on:
May 31, 2010, 14:07:53 »
Ahaha, I just played this and noticed the reference to
Spoiler:
(click to show/hide)
Stuck in an Elevator.
Thanks for that.
The level itself is great too!
EDIT:
Found both the normal one and the
Spoiler:
(click to show/hide)
secret ending (this is the one with the key and the truck, right?
As I said before, great level!
I want to know what's in the creepy-looking building! SEQUELLLLLL!!!!!1111oneone!!!!111eleven
=|=
«
Last Edit: May 31, 2010, 14:31:27 by Yukabacera
»
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My only one.
Vegetal Gibber
Total
: 132
Offline
Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #7 on:
May 31, 2010, 19:24:25 »
Thanks for the compliments
Yes, that one was the secret ending, although it's not particularly well hidden. Unless...
Spoiler: IT'S A SECRET TO EVERYBODY
(click to show/hide)
...you're playing without sound...
Spoiler:
(click to show/hide)
...or using an ancient, obsolete monoaural sound system. Get with the times, dude!
As for the creepy building... well, I can't promise you a full-fledged sequel right now, but... who knows! However, if I do release a revised version of this level (which I intend to do once I finish Castle Escape), it'll be extended with some bonus content
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Some KS levels by me:
Yukabacera
Total
: 3
Offline
Tasen Soldier (LL868:ALDK)
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #8 on:
May 31, 2010, 20:08:29 »
That would be awesome! And no, I'm not using an outdated sound system. OR playing without sound. Sound is important! (Especially for the car alarm)
Oh and, when I first found the bottle of
Spoiler:
(click to show/hide)
rubbing alcohol
I thought you're supposed to give it to the old guy. To poison him or something.
Yay for getting eaten by grues!
EDIT: Just checked the world.ini, and found one itsy-bitsy piece of dialog I never found! The
Spoiler:
(click to show/hide)
Hot Juni Pixx
one. I HAVE TO FIND IT GAHHH
=|=
«
Last Edit: May 31, 2010, 20:13:05 by Yukabacera
»
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My only one.
Vegetal Gibber
Total
: 132
Offline
Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #9 on:
May 31, 2010, 20:49:24 »
Quote from: Yukabacera on May 31, 2010, 20:08:29
I thought you're supposed to give it to the old guy. To poison him or something.
That's... that's actually a very interesting idea. Maybe I'll shamelessly steal it for the extended version
Spoiler:
(click to show/hide)
I'm not adding actual "h0t Juni pixx", though
(even if I wanted to... I'm pretty sure Nifflas would hunt me relentlessly and kill me with a spoon if I did).
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Some KS levels by me:
grimwit
Total
: 3
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I'm imagining a non-hypethetical world.
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #10 on:
June 08, 2010, 23:05:42 »
Very VERY good maze level. I actually had to break out the pen and paper to map out where I was, which I've never done with a Knytt Story yet.
Bravo.
Didn't realize there was two endings. Guess I have to head back in, now.
THUMBS UP
Logged
Forever working on a Level called Sarah.
ElMirador
Total
: 2
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TuT
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #11 on:
June 09, 2010, 01:12:44 »
this maze level is amazing.
normal end get.
i still can't find the secret ending...
maybe i need DFS algorithm to work this out
.
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WaDF is the one of the best plaformer games I've ever played
Vegetal Gibber
Total
: 132
Offline
Sorry excuse for a game designer
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #12 on:
June 09, 2010, 12:30:33 »
I'm flattered
I got the idea for the "sorta-3D" confusing maze from a very old PC game (King's Quest V). I thought I could do something similar to replicate that "lost in the streets" feeling. Glad you liked it, dudes
Spoiler: Hint for secret ending
(click to show/hide)
There's a strange piece of dialogue somewhere that gives you a clue. It's related to sound, so you'll need to pay attention to ambience (having a stereo sound system helps a lot).
Spoiler: Ok, I got the ****... what nao?
(click to show/hide)
The key cannot be used to enter a building. It's for something completely different.
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Some KS levels by me:
grimwit
Total
: 3
Offline
I'm imagining a non-hypethetical world.
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #13 on:
June 09, 2010, 13:05:07 »
O_O Um...For those who are planing to map out this thing, which is fun in it's own right, here's a hint...
Spoiler: ...sort of
(click to show/hide)
Don't use graph paper. The Maze twists and turns and overlaps in on itself, which means you're better off making notations showing what streets lead to which streets. Also, mark down land marks such as "Barking Dog" or "Dirty Mags." This'll help in the long run.
Good luck.
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Forever working on a Level called Sarah.
Yukabacera
Total
: 3
Offline
Tasen Soldier (LL868:ALDK)
Re: [Small][Easy][Maze] Dark Alleys
«
Reply #14 on:
June 09, 2010, 17:13:44 »
Quote from: Vegetal Gibber on June 09, 2010, 12:30:33
King's Quest V
If a Sierra game was your inspiration, I'm surprised there aren't any unexpected deaths in this level.
Never played any King's Quest games, but it's Sierra, so I know what I should expect.
Trust me. I played Space Quest 1, 2, the VGA version of 1, and Police Quest 1. I
seriously
know what to expect.
=|=
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My only one.
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