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Author Topic: egomassive's Knytt Stories Plus mod  (Read 178240 times)
egomassive


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« Reply #930 on: June 11, 2017, 08:22:57 »

So, opening the file gets me this, while trying to extract gets me this. Opening in 7zip I get this, and then extracting that gives me this. Doesn't matter where the zip is located. What does it want from me??
It didn't upload properly. The file size is supposed to be 871 KB. It should work now.


Edit: Been digging through what is being asked of those dll's. Aside from a very remote possibility of a memory handling flaw, they don't look to be the culprits. Unfortunately, the reason I immediately looked in their direction is because this glitch looks like it comes from a compatibility issue between the core of the engine (which I have no access to) and your machine/OS. However, I've looked through the Level Editor's source, and I've discovered something. When you "reload" the map editor portion of the program closes and re-opens, but the script editor only reloads the information it's displaying. If you hide and then show the script editor it will fully close and re-open.

The point is, try toggling the visibility of the script panel. I'm betting that will set it straight.

« Last Edit: June 11, 2017, 10:08:36 by egomassive » Logged
SilasMann


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« Reply #931 on: June 13, 2017, 00:57:33 »

Interesting stuff! I haven't had the glitch happen to me since, but I did have something else happen randomly: all of the buttons on the script panel disappeared. I closed and re-opened the panel, which fixed it, but did a thing to the editor map. Of course it's a benign bug, and if it's a problem specific to me, I guess it's no problem to restart the editor occasionally.
« Last Edit: June 13, 2017, 00:59:07 by SilasMann » Logged
egomassive


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« Reply #932 on: June 13, 2017, 10:58:06 »

Of course it's a benign bug, and if it's a problem specific to me, I guess it's no problem to restart the editor occasionally.
This may be a sign of things to come. Right now it's just you that I know of, but if you have a new machine then this problem may affect everyone in the future. Also, the fact that graphics which should be destroyed are instead moving leads me to think you have a major memory leak, maybe we all do. I might be able to fix this by destroying the problem elements before closing parts of the program. I'll let you know.
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Purple Ink


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« Reply #933 on: July 01, 2017, 08:38:10 »

Well, I've tried everything and can't seem to get it to work. I might be out of luck but I'll ask anyway. Is it possible to use two different sign fonts in one game? I want to have characters talking and distinguish them by two different font colours.
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egomassive


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« Reply #934 on: July 03, 2017, 02:59:54 »

@ Purple Ink: Sergio came up with a solution for this for the level Juni's Nightmare. Make a font image where the uncommon letters and symbols at the bottom are replaced with your alternative color alphabet. Then use the widget at this link to easily convert to the alternate alphabet.
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Purple Ink


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« Reply #935 on: July 07, 2017, 23:49:22 »

Wow that's actually a really elegant solution! Thanks for the tip. :)
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