Problem with Tileset

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Offline Knytt

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Problem with Tileset
« on: April 03, 2009, 21:22:35 »

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Offline AA

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Re: Problem with Tileset
« Reply #1 on: April 03, 2009, 21:29:54 »
It's just as it says, a tileset cannot have entirely transparent tiles, except for the first one which must be. Just fill the empty tiles with solid color.
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Offline Pumpkinbot

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Re: Problem with Tileset
« Reply #3 on: April 03, 2009, 21:31:22 »
Oh, that means that there are tiles other than the one in the upper-left corner that are completely transparent. To fix it, put anything in the other tiles; it can even be just a dot as long as it's not fully transparent.

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Offline Knytt

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Re: Problem with Tileset
« Reply #4 on: April 03, 2009, 21:55:13 »
i fixed it thanks guys :)

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Offline Evil

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Re: Problem with Tileset
« Reply #5 on: April 03, 2009, 22:24:27 »
It doesnt really matter if that message pops-up, the tile still works.  :)

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Offline Salmoneous

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Re: Problem with Tileset
« Reply #6 on: April 03, 2009, 22:37:24 »
yes, the tileset works fine still. But there is still a big message box in the way which makes it hard to use. I think that box should be deleted so a tileset can work with fully transparent tiles in it.

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Offline Razzorman

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Re: Problem with Tileset
« Reply #7 on: April 03, 2009, 22:42:15 »
I think the box is there for a reason. Maybe KS becomes unstable if you have tilesets with fully transparent tiles in them?
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Offline Miss Paula

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Re: Problem with Tileset
« Reply #8 on: April 03, 2009, 22:45:49 »
I think it's there so you don't actually place empty tiles that'd make KS load slower. Because the one tile that is supposed to be completely transparent isn't rendered at all, while all the others are. Something like that was what Nifflas said once, I think.
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Re: Problem with Tileset
« Reply #9 on: April 03, 2009, 23:23:50 »
Nifflas said that the top left corner was exclusively for deleting because it's easier for the game not to generate that tile. If you used another tile for deleting, KS would try to load every square you deleted.
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Offline Evil

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Re: Problem with Tileset
« Reply #10 on: April 04, 2009, 01:25:17 »
Nifflas said that the top left corner was exclusively for deleting because it's easier for the game not to generate that tile. If you used another tile for deleting, KS would try to load every square you deleted.
So it would crash?  :O

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Offline Pumpkinbot

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Re: Problem with Tileset
« Reply #11 on: April 04, 2009, 01:32:05 »
So it would crash?  :O
No, it would just be slow.
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Offline AmADizii

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Re: Problem with Tileset
« Reply #12 on: April 04, 2009, 02:06:34 »
It fixed. End of thing.
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