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nifflas.ni2.se  |  Nifflas' Support Forum  |  Temporary  |  Knytt Stories Level Releases  |  Topic: [KS+] [Misc/Challenge] Zepsiman « previous next »
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Author Topic: [KS+] [Misc/Challenge] Zepsiman  (Read 224 times)
StraightFlame


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Super Duper High School Palette-Swapper


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« on: July 16, 2017, 02:21:17 »


This is a proof-of-concept kinda thing based on the Pepsiman game.

For those of you who don't know: Pepsiman is a Japan-only PS1 game starring the Japanese Pepsi mascot of the same name. The player character moves forward automatically and you dodge obstacles by moving sideways, jumping, crouching, etc.

Since KS+ has a set of objects which make the player move in a certain direction automatically, i decided to fill up an entire level with them and see if it's possible to make what can be described as a low-budget Pepsiman clone. And surprisingly enough, it kind of is.

I don't really have a reason for writing most of the in-game text in NES-era-style Engrish, especially since Pepsiman has, like, the best English you'll probably ever come across in an untranslated Japanese video game.

Download v1.1

There's a reward for collecting all 100 Zepsi Cola cans, by the way. The game keeps track of which cans you've collected, so you don't necessarily have to get them all in a single playthrough.
« Last Edit: July 16, 2017, 13:30:36 by StraightFlame » Logged

           


Mystery project status:
147/158 OCOs finished.
SilasMann


Total My honestly gotten stars: 25
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A Real Horse


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« Reply #1 on: July 16, 2017, 03:35:24 »

The gimmick behind this level is really cool. I don't know if it's been done before but it's new to me!

Spoiler: some bad stuff (click to show/hide)
« Last Edit: July 16, 2017, 03:37:51 by SilasMann » Logged
ZaratUshtrA.2.0


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« Reply #2 on: July 16, 2017, 11:42:57 »

Wowow !  :D Now i have a cape !!! ))) Very good level, thanx ) *star*
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StraightFlame


Total My honestly gotten stars: 53
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Super Duper High School Palette-Swapper


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« Reply #3 on: July 16, 2017, 13:44:28 »

I did find, because of the amount of objects, each screen took a .5 second delay. If you were to do an updated version, being more efficient with the movement objects would be a good idea.
There is also an SGE at x1035y1006, x22y9.
Fixed. I also fixed a potential softlock at x1007y1000. Putting autosave shifts directly above those instant death objects is never a good idea.
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Mystery project status:
147/158 OCOs finished.
zhynna


Total My honestly gotten stars: 2
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« Reply #4 on: July 16, 2017, 18:40:53 »

Finished! Now I want some Zepsi ;-)
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ixMarcel


Total My honestly gotten stars: 51
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I'll get you during my next save game!


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« Reply #5 on: July 16, 2017, 21:09:14 »

I MUST HAVE SAID, THAT IS A VERY EXCELLENT LEVEL!
I PLAYED WITH THE IDEA OF KS+ MOVE-BLOCKS IN SAVING THALANILL® ENDING CUT-MOVIE, BUT YOU BROUGHT IT TO A FULL-NEW LEVEL IN YOURS LEVEL.

YOU ARE SUPER MAKER!


Now, excuse me while I drink my can of ZepsiCola(tm).


PS.: Secret Project 147/158 HYPE
« Last Edit: July 16, 2017, 21:11:37 by ixMarcel » Logged

Talps


Total My honestly gotten stars: 106
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...especially in a life-or-death situation.


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« Reply #6 on: July 16, 2017, 23:06:07 »

The enjoyable. I captured 87/100 box but believe some of them rather unkind. I will play more again for to find. Thank you very much!
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sergiocornaga
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« Reply #7 on: July 17, 2017, 09:05:17 »

Extremely good. I caught 'em all™.

Talps: I think you can click the delete button on a post, right?
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