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Author Topic: [KS+] [Misc/Challenge] Zepsiman  (Read 848 times)
StraightFlame


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Super Duper High School Palette-Swapper


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« on: July 16, 2017, 02:21:17 »


This is a proof-of-concept kinda thing based on the Pepsiman game.

For those of you who don't know: Pepsiman is a Japan-only PS1 game starring the Japanese Pepsi mascot of the same name. The player character moves forward automatically and you dodge obstacles by moving sideways, jumping, crouching, etc.

Since KS+ has a set of objects which make the player move in a certain direction automatically, i decided to fill up an entire level with them and see if it's possible to make what can be described as a low-budget Pepsiman clone. And surprisingly enough, it kind of is.

I don't really have a reason for writing most of the in-game text in NES-era-style Engrish, especially since Pepsiman has, like, the best English you'll probably ever come across in an untranslated Japanese video game.

Download v1.1

There's a reward for collecting all 100 Zepsi Cola cans, by the way. The game keeps track of which cans you've collected, so you don't necessarily have to get them all in a single playthrough.
« Last Edit: July 16, 2017, 13:30:36 by StraightFlame » Logged

           


Mystery project status:
Currently working on finishing the first area.
SilasMann


Total My honestly gotten stars: 30
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A Real Horse


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« Reply #1 on: July 16, 2017, 03:35:24 »

The gimmick behind this level is really cool. I don't know if it's been done before but it's new to me!

Spoiler: some bad stuff (click to show/hide)
« Last Edit: July 16, 2017, 03:37:51 by SilasMann » Logged
ZaratUshtrA.2.0


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« Reply #2 on: July 16, 2017, 11:42:57 »

Wowow !  :D Now i have a cape !!! ))) Very good level, thanx ) *star*
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StraightFlame


Total My honestly gotten stars: 60
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Super Duper High School Palette-Swapper


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« Reply #3 on: July 16, 2017, 13:44:28 »

I did find, because of the amount of objects, each screen took a .5 second delay. If you were to do an updated version, being more efficient with the movement objects would be a good idea.
There is also an SGE at x1035y1006, x22y9.
Fixed. I also fixed a potential softlock at x1007y1000. Putting autosave shifts directly above those instant death objects is never a good idea.
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Mystery project status:
Currently working on finishing the first area.
zhynna


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« Reply #4 on: July 16, 2017, 18:40:53 »

Finished! Now I want some Zepsi ;-)
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ixMarcel


Total My honestly gotten stars: 58
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I'll get you during my next save game!


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« Reply #5 on: July 16, 2017, 21:09:14 »

I MUST HAVE SAID, THAT IS A VERY EXCELLENT LEVEL!
I PLAYED WITH THE IDEA OF KS+ MOVE-BLOCKS IN SAVING THALANILL® ENDING CUT-MOVIE, BUT YOU BROUGHT IT TO A FULL-NEW LEVEL IN YOURS LEVEL.

YOU ARE SUPER MAKER!


Now, excuse me while I drink my can of ZepsiCola(tm).


PS.: Secret Project 147/158 HYPE
« Last Edit: July 16, 2017, 21:11:37 by ixMarcel » Logged

Talps


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...especially in a life-or-death situation.


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« Reply #6 on: July 16, 2017, 23:06:07 »

The enjoyable. I captured 87/100 box but believe some of them rather unkind. I will play more again for to find. Thank you very much!
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sergiocornaga
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« Reply #7 on: July 17, 2017, 09:05:17 »

Extremely good. I caught 'em all™.

Talps: I think you can click the delete button on a post, right?
« Last Edit: July 26, 2017, 05:38:30 by sergiocornaga » Logged
Purple Ink


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« Reply #8 on: July 25, 2017, 11:15:23 »

This was a really neat level! Loved the concept. Some of the things were a little difficult to get, however.
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Vegetal Gibber


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Sorry excuse for a game designer


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« Reply #9 on: July 30, 2017, 20:09:18 »

This was a very neat and interesting use of the automation features in KS+ :D  Trying to collect all the cans is very fun and this adds a lot of replay value to the level. I also enjoyed all the references (Pepsiman, Ghost Busters for NES, etc) that I spotted here and there.

My only gripe is that having to finish the entire level after missing a single can before you can even restart is rather frustrating, especially in screens where you don't have enough time to press CTRL+R to retry after failure. I do admit that this may not have an easy solution, though (perhaps something could be worked out by adding invisible shifts so you could press Down anywhere to re-start from some checkpoints, but this could be tricky to implement).
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Some KS levels by me:
GrayFace


Total My honestly gotten stars: 54
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« Reply #10 on: September 27, 2017, 20:38:08 »

Very nice level!

My only gripe is that having to finish the entire level after missing a single can before you can even restart is rather frustrating, especially in screens where you don't have enough time to press CTRL+R to retry after failure.
Yes, I was backing up and restoring my save files, because I didn't know it would be possible to go back and collect the ones that are left over.
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