[Hard/Very Hard] [Small] [Trickjump] Escape the Spikes

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[Hard/Very Hard] [Small] [Trickjump] Escape the Spikes
« on: December 25, 2017, 04:57:03 »
This is a small trickjump level I made a long time ago. It features a unique concept, but I was never fully satisfied with it, so I didn't release it. Since then, I've added an easier difficulty setting, wherein I cleaned up a lot of the unfair parts.

Download from knyttlevels

« Last Edit: December 25, 2017, 05:03:01 by Purple Pineapple »
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Offline LPChip

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Re: [Hard/Very Hard] [Small] [Trickjump] Escape the Spikes
« Reply #1 on: December 25, 2017, 13:28:47 »
Listening to the description alone (and also after seeing two screens of your other "trickjump" level, I wonder if this level really is a trickjump level.

The idea behind a trickjump level, is that it is solely about jumping, from start to finish. Your other level (maze) definitely fails that qualifier. Trickjump doesn't mean: this level has some really nasty jumps. It means, all you do is jump from one ledge to the next, and failure means a setback.

So I think you should change both maps to Challenge instead, at least, if this map is not an actual trickjump level either.
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Re: [Hard/Very Hard] [Small] [Trickjump] Escape the Spikes
« Reply #2 on: January 11, 2018, 22:51:14 »
x1012y1020 x0y6

You can get killed by the horizontal spikes here. Pretty sure this is a bug. (I did not encounter this when playing the harder version.)

@ LPChip: This does appear to be a trickjump level. There isn't really a point at which you can cruise through without having to make tricky jumps.

Spoiler: Although... (click to show/hide)

@Purple Pineapple: I'd like to note I thought this had a fun intro.

Re: [Hard/Very Hard] [Small] [Trickjump] Escape the Spikes
« Reply #3 on: January 15, 2018, 22:31:22 »
Spoiler: Although... (click to show/hide)
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Re: [Hard/Very Hard] [Small] [Trickjump] Escape the Spikes
« Reply #4 on: January 15, 2018, 23:37:14 »
Dying is indeed not a problem for a trickjump level. The idea of a trickjump level is that the entire level is about jumping. Preferably there's a training area at the start (but this is optional), but the level should mostly be one jump after another until the finish line has been reached.
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