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April 20, 2018, 15:47:38 | See new unread posts
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nifflas.ni2.se  |  Nifflas' Support Forum  |  Temporary  |  Knytt Stories Level Releases  |  Topic: [Challenge/Scenic] [Hard] [Small] Emerald Sanctuary « previous next »
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Author Topic: [Challenge/Scenic] [Hard] [Small] Emerald Sanctuary  (Read 708 times)
Vegetal Gibber


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« Reply #15 on: March 25, 2018, 14:11:43 »

Glad you guys enjoyed the level :D I really appreciate the comments and feedback!

@ego:
Spoiler: (click to show/hide)

@Fubaka: Apparently, I've become incapable of making a level without adding those shading tiles everywhere :P  I'll probably post the auxiliary tilesets in my "custom KS content" thread at some point, although I may try to fill up some of the unused space with additional tiles before I do that.

Spoiler: (click to show/hide)

@Talps: It's a very versatile and beautiful set, and I've actually been thinking of using it for quite a while. The only things I really missed were alternate colors for the walls (I always like mixing at least two different types of walls in my screens), which is part of the reason I made that auxiliar tileset. I did notice that the set was quite bright, so instead of trying to build a dark "forgotten cave/temple" area, I decided to go for the complete opposite and make a very shiny scenario to take advantage of that.

I probably should have held a quick betatesting round, especially for balancing out the difficulty and minimizing the pointless backtracking. I didn't do that because I wanted this to be a small project I could finish and release quickly. I'm going to need all the energy I can muster for those upcoming DLC packs 8)

@LPChip: Thanks for giving the level a try. Glad you enjoyed the aesthetics! It's a shame your first experience was that frustrating, it seems I definitely understimated the difficulty level here :/ Here are a few hints in case you're curious and want to give those challenges another shot:

Spoiler: First steps (click to show/hide)

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LPChip
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« Reply #16 on: March 25, 2018, 15:29:35 »

I did manage to get on the jump pad only once and then still died, although it took me a very long time to realize that jump was actually possible. Once I realized that it was the route to go, and I knew I never was going to get this, I used cheats to get past.

With the eye jump, I figured I had to do that, but that is way outside of my skill level. Definitely Very Hard territory.

Those are the places I cheated. The rest had hard challenges, but were doable. I consider those to be Hard or lower.
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egomassive


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« Reply #17 on: March 25, 2018, 16:01:19 »

@VG: No, backtracking from there wasn't any harder than the rest of the level
Spoiler: Difficulty (click to show/hide)
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canteven


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« Reply #18 on: March 26, 2018, 02:55:38 »

Late to the hype but yeah this was a neat level. The beginning was a bit difficult, but after getting the run powerup it was pretty clear where I had to go. Found the
Spoiler: (click to show/hide)
without cheating, then just didn't feel like getting the normal ending.
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Vegetal Gibber


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« Reply #19 on: March 26, 2018, 17:32:07 »

Wow, I didn't expect to get so much feedback on such a short level :O  Thank you all for the comments!

@LPChip: It seems the two jumps you mentioned are the main difficulty spikes here. I added a few extra ledges and made a few other minor adjustments so those jumps are still challenging without requiring as much precision, hopefully making the entire level fit into the "Hard" category.

@ego: I definitely see this as a huge problem in large or even medium levels, so I was a bit worried that this approach would not work very well even in a map this tiny. Still, I've made some (very) subtle changes to hopefully make the first steps a bit clearer, such as moving around a few save points and making the first doable challenge a bit more obvious.

Spoiler: (click to show/hide)

@canteven: Glad you enjoyed it! You're not missing anything if you got that ending before the normal one, since the first is just an extension of the latter.
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egomassive


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« Reply #20 on: March 27, 2018, 06:48:56 »

@VG: I can't figure out what I did. After reinstalling the original release it's still a mystery. I can get to the room, but no further . I must have remembered it wrong. :/ By the way, the sound effects in the intro are nice.
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Purple Ink


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« Reply #21 on: March 28, 2018, 06:54:20 »

Wow great level! Really well put together and had some nice challenges. Some of the back-tracking felt a little annoying but it did give me more time to take in the nice graphics. Although, I'd say that for an average or inexperienced player this might be a "Very Hard" level. Especially the spider screen and that first spring jump.

Spoiler: secret stuff (click to show/hide)
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Vegetal Gibber


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« Reply #22 on: April 04, 2018, 13:54:38 »

Thanks for the feedback, glad you enjoyed this small level! Yeah, it seems I misjudged the difficulty here, especially in the very first release. Guess that's what I get for skipping betatesting :P2

Spoiler: (click to show/hide)
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BanderAnder


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« Reply #23 on: April 18, 2018, 17:02:50 »

Such a nice little level! The combination of that tileset, the music by Fubaka and your excellent design made it a perfect level to relax and wind down to :-)
Initially I was stumped, as others, about wich challenge to be able to make without the run powerup.
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Vegetal Gibber


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« Reply #24 on: Yesterday at 12:46:15 »

Thanks for the kind words, glad you enjoyed the level! :)  It's true that it can be somewhat disorienting at the start, though, which is why I tried to make the path to the Run power-up a bit easier to find/follow in the updates. I'll probably take a slightly different approach in future challenge/exploration levels to avoid this.
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